Heavens Edge is an Unreal Tournament 4 Player Deathmatch Level
My Responsibilities:
Concept Art Modeling (Rocks and Vegetation) Texturing (Rocks and Vegetation) Set Dressing Software Used: Maya, zBrush, Mudbox, Photoshop, xNormal, Headus UV Layout |
Credits
Level Design: Lisa Burgers Art Lead: Mathijs Kapteijn Art: Tijs Bolder, Tobias Koepp, Ramtin Saeedi, Felix van den Berg, Remco van den Berg |